Using games for teaching-Learning include features that engage the learners. Gamified instruction builds learning for the better in many ways. First, it empowers students to be responsible for their learning. Well-designed games are particularly effective at keeping reluctant learners engaged because they keep the learner close to but not over their capacity threshold. Second, gamified methods help students maintain a skillful mindset when encountering new obstacles. Moreover finally, gamified instructional techniques build on the ways games boost a player to survive in the face of challenges to help students better overcome hurdles in their learning environment. Engagement of the students in teaching-learning activities plays an important role, but only engaging the students and fun are insufficient, or it could not be the aim. The accomplishment of learning objectives is significant. So games should also be associated with the skill to be evaluated, and evaluation patterns decided by the teacher. During or after the conduction of the game, the teacher should collect the pieces of evidence; must interpret them to get a value with a view to action.
Ghatge, Dipali; Ghatge, Dayanand; Kannan, Rajeswari Dr.; Shaikh, Amir; and Naik, Varsha
"Evaluation of Classroom Gamification in Higher Education,"
Graduate Research in Engineering and Technology (GRET): Vol. 1:
8, Article 3.
Available at: https://www.interscience.in/gret/vol1/iss8/3